Data confidence: Every act, mission range, and mechanic below is community-reported fan-site information and is not officially confirmed by Rockstar Games. Treat mission counts, heist names, and gold-medal rules as player-sourced estimates that may change.
GTA 6 Story Mode Walkthrough: How to Beat Every Act
This walkthrough breaks the campaign into five concrete steps so you can move from the opening chapter to gold-medal cleanup without stalling. It follows the community-reported three-act structure of Leonida and focuses on what to actually do in each mission block. If you normally lean on a grand theft auto vi strategy guide or a printed grand theft auto vi guide book, the route below works the same way — but keep in mind the numbers are player-sourced, not official.
The whole story mode is driven by two characters, Lucia and Jason. You launch missions by visiting letter icons on the map, and many objectives only work if you switch to the right character and use their specific ability. Getting comfortable with switching is the single biggest thing that separates a smooth run from a messy one.

Step 1: Finish the opening chapter and remove Lucia’s ankle monitor
Your very first priority is the tutorial chapter. It teaches shooting, driving, and character-switching, but it also gates your freedom: Lucia starts the campaign restricted to Kelly County because of her ankle monitor. Complete the initial chapter to hack and remove the monitor — this is the community-reported “first action” of the game and unlocks the rest of the map. Don’t rush past the tutorial prompts here; the switching controls it teaches are used in almost every later mission.
Step 2: Clear Act 1 — Kelly County Outposts (Missions 1–22)
Act 1 is the tutorial act, spread across roughly missions 1–22. The goal is not exploration (you can’t roam yet) — it’s building up cash and skills. Your headline objective is the first heist, “The Kelly County Depot,” which pays the duo enough money to hire a black-market hacker. That technician is the one who removes Lucia’s monitor and finally opens up the rest of Leonida. Focus on staying accurate and clean during this act, because the gold-medal habits you build here carry into the harder acts.
Step 3: Advance into Act 2 — Entering Vice City (Missions 23–48)
Once the monitor is gone and the state map is fully open, Act 2 (roughly missions 23–48) shifts to Vice City. The duo sets up safehouses in Vice Port and Ocean Beach, and missions revolve around planning robberies, stealing getaway vehicles, and clashing with cartel syndicates.
The act’s centerpiece is “The Vice Port Bank Run.” Before you can launch it, the community walkthrough says you must complete three heist prep missions. When the heist itself starts, the roles split hard:
- As Lucia: hack the keypads to open the route.
- As Jason: cover the escape route and keep the crew alive.
Prepare the right loadout before you start — swapping mid-heist is not an option in most setups.

Step 4: Push through Act 3 — The Keys Syndicate (Missions 49–68)
The final act is “The Keys Syndicate,” community-reported to run across roughly missions 49–68. Available fan sources cut off before detailing this act fully, so specific mission names and heist steps here are not confirmed — plan for a heavier focus on syndicate confrontations and the resolution of the story’s trust-based branches rather than a fixed checklist.
Step 5: Chase gold medals and 100% completion
Gold medals are the real endgame for completionists. Community sources say GTA 6 gold medals are awarded for finishing within a set time limit, maintaining accuracy, landing headshots, and staying undamaged — a stricter checklist than earlier games.
For full 100% completion, you’ll need to:
- Complete all heists.
- Clear 42+ stranger tasks.
- Perform the specific world activities tied to the completion tracker.
Because the campaign tracks trust levels that change based on your choices, some branching outcomes can affect what’s available later — so replay missions from the enhanced replay list if you miss a gold-medal parameter.

GTA 6 vs GTA V: what changed for completionists
If you’re coming from the previous entry, the structure is meaningfully different. The table below summarizes the community-reported differences.
| System | GTA V | GTA VI (community-reported) |
|---|---|---|
| Progression design | Linear chapters with fixed transitions | Cooperative acts influenced by Trust Level |
| Gold-medal checklist | Time limits, accuracy, specific stunts | Time limits, accuracy, headshots, staying undamaged |
| Mission replays | Standard replay via the pause-screen list | Enhanced replays tracking specific parameters |
| Story branching | Single ending decision (Option A/B/C) | Decisions throughout that alter trust and end paths |
The biggest takeaway: in GTA V you could mostly ignore choices until the finale. In GTA 6, community reports suggest your decisions accumulate, so play deliberately rather than rushing the story.
Tips to make the run smoother
- Switch early and often. Practise Lucia/Jason swaps during Act 1 so the mid-heist role splits feel automatic.
- Bank cash before Act 2. The hacker hire is the gateway to the open map — don’t spend heist payouts on cosmetics first.
- Prep before “The Vice Port Bank Run.” Finish all three prep missions; launching early is a common way players get stuck.
- Play for gold on the first pass. Restarting for a single missed headshot wastes more time than a careful first attempt.
- Track your trust level. Since it feeds branching and endings, check it before major decisions.
A note on related searches
This page is a story-mode mission route, not a content-suitability breakdown or a launch timeline. If you specifically need a grand theft auto vi parents guide for age-appropriateness, or the grand theft auto vi release date history, those are separate topics from this walkthrough — this guide stays focused on how to complete the campaign. For a broader grand theft auto vi guide covering side content and collectibles, pair this act-by-act route with a dedicated activity tracker.